Strike Force is a Total Conversion for Unreal Tournament that will bring the game to a realistic environment,
introducing real weapons, damage and maps as well as a new gaming experience.

 

News Archive Index

2001
Nov Dec
2002
Jan Feb Marts April May June July August Sep Oct Nov

November 30th 2002 - 180 Alpha

1.80 Alpha
It looks like SF1.80 Alpha is just about to be released for test later today.

Read more in the Strike-Force.com Forum

/TykSak

November 21th 2002 - 180 IR15

1.80 IR15
Opti released IR15 to the betatesters with these comments:

- took out several problem maps 
- updated strikeforce.ini 
- updated server.bat files 
- Put in new hit graphics on HUD so you can see what part of your body was injured from bullets 
- gave the ak47 to both teams 
- picking up weapons while change weapon shouldnt be possible anymore. 
- nades reduced. 2Nades, 1flash 1 nade or 2 flashes. 
- talktoall can be enabled Serverside. Like it was in Pure 
(SF.SFPlayerReplicationinfo bTalktoAll and bTalktoAll2 settings in SF.ini) 
- camera view adjusted 
- shotguns adjusted to kill better 
- network settings are no longer forgot when restarting 
- 2 shots to the head with any gun kills (snipers still kill with one shot) 
- gun animations fixed when switching, had wrong name listed 
- Fixed AK47 and M203 to not fire off center 
- AK47 Sil adjusted to be more centered 

Still working on...... 
- Fixing MP5 silenced in 3rd person 
- Making menu pop up at start without pushing "esc" key 
- Ingame character changing 
- Various other small tweaks 

Read more in the Strike-Force.com Forum

/TykSak

November 17th 2002 - 180 IR14

1.80 IR14
Guru finished another IR and the biggest changes this time is:

Headshot delievers more damage the before.
Server side option for ammo counter (will match the rest of the HUD when done).
A little faster gameplay.
Pistols now have higher ROF.
Sniper wobble has been decreased (along with new scope graphics).
The new AK models have been reimportet.
And the new updated OpenGL from Epic is included with the release.

Read more and check out some screens from IR14 in the forum

/TykSak

November 16th 2002 - 180 SF Pure


SF-Pure
Opti got the source code for SFPure so it will be released with SF 1.80.

Read more in the forum:
Strike-Force.com Forum

/TykSak

November 16th 2002 - Weapon textures


Opti is looking for someone to redo the weapon textures for 1.80.
Read about it here:
Strike-Force.com Forum

/TykSak

November 11th 2002 - 180 IR13

1.80 IR13
The beta testers have recieved IR13 and by the looks of the bug fixes theres only small bugs left.
More info: Strike-Force.com

Theres alot of talk about "head shot" should be "1 shot 1 kill" so McFake made a poll at the Jolt Forum.

/TykSak

November 7th 2002 - Strike-Force.com

Optimizer posted the link to the new SF site at Jolt Strike-Force.com/site along with that theres also some news:

The winners of the banner and the entry logo contest is:

CRØNiCZ
for his top banner


AERO for his entry logo


Chrasher made a entry logo selector so you can use the entry logo you like best as the background in 180.

SF 180 has reached IR11 and it looks like guru wiped out alot of the serious bugs in the short time he has been working on the code.

The silenced MP5 (was withdrawn from 175) will be available in 180.

/TykSak

News Archive Index

2001
Nov Dec
2002
Jan Feb Marts April May June July August Sep Oct Nov