Strike Force is a Total Conversion for Unreal Tournament that will bring the game to a realistic environment,
introducing real weapons, damage and maps as well as a new gaming experience.

 

News Archive Index

2001
Nov Dec
2002
Jan Feb Marts April May June July August Sep Oct Nov

July 27th 2002 - TbuildT map

The TBuildT site have been updated with four new screenshots of the map made by MarkusW

ElVito made by MarkusW looks like a small fun map with lots of high and low ambush points

Check out the screenshots at TBuildT or in our TBuildt gallery

/TykSak

July 25th 2002 - SF 1.80 Internal Release 5

1.80 IR5
StrikeForce 180 IR5 should be out somtime this week and this IR has been buildt on the 155 which had a few bugs.

IR4 features:
All weapons from 175.
Inventory from 175.
Tracer fire, etc.
The new female models has been added.
The weapons have 155 stats.
The characters all have their own best weapon and different speeds.

The planen is to test this IR for two weeks and  document all the bugs then fix them and SF180 should then be ready for release shortly after that.

Source: Optimizer

/TykSak

July 25th 2002 - New TbuildT maps

Maps
TBuildT have made two new maps and are working on a third one for Infiltration that properly will be converted into a StrikeForce map.

Avignon made by "-reaper-" is set in a small village with various hidding places.
Berlin made by "Americas_Hitman" takes place in a more modern city with large streets and a open square at one end.
Dockside-Assault is being made by "DeKKer" is situated at a dock and have both indoor and outdoor areas.

Check out the screenshots at TBuildT or in our TBuildt gallery

/TykSak

July 18th 2002 - Play StrikeForce 1.55

1.55
1. Download SF1.50 (138Mb)
2. Download SF1.55 (12.5Mb)
3. Make a new install of UT or remove your current version and then install 1.50 og 1.55

/TykSak

July 17th 2002 - SF 1.80

1.80
News
The new plans for SF180 is this time to use the 1.55 base code and build the features we know from SF175 along with some new ones on top of it.
New features/things:
New models
2 new gametypes
a lot of new and old maps together
Character diferences
Weight system

Read the news at the SFC forum!

/TykSak

July 16th 2002 - SF 1.80 Internal Release 4

1.80 IR4
The SF "Dev team" is working on the new IR4 but theres no information about this new internal release at the moment.

/TykSak

July 10th 2002 - ORM-SF-Mappack

The new ORM MapPack has been released.

Strikeforce-net.de
AR-Masters
SF-Filebase
NGInetwork


The MapPack contains these maps:
Goldabar:
SFTDM-GreySkies
SFTDM-Sanctuary
SFTDM-Lethal Concoction
SFTDM-Urban Sprawl

Lord Heisher:
SFES-Arabian Nights
SFTDM-EasternRain [NEW!]

Stu_man:
SFDM-MiddleEast
SFDM-TrainDepot
SFDM-TwinWH
SFDM-Silo
SFDM-GrudgeMatch

Desperado#2:
SFDM-AOD
SFTDM-SaltAir Day
SFTDM-SaltAir Night [NEW!]
SFTDM-Midnight Fox
SFTDM-Angelfire
SFTDM-ColdSteel
SFTDM-Permafrost
SFTDM-SunSet
SFTDM-AmbassadorsLuck
SFTDM-EagleSpire
SFTDM-UrbanSprawl
SFTDM-EagleSpire
SFES-PermaFrost
SFES-UrbanCat

/TykSak

July 9th 2002 - SF 1.80 Internal Release 3

1.80 IR3
Opti is putting together 180IR3 and passing it on to the betatesters and once tested the "coder" will the last bugs and according to Opti it looks like SF180 could be released together with alot of maps before the end of July.

/TykSak

July 4th 2002 - Classic MapPack

I'm very happy to announce that we, the Godlike Unreal Rippers [GLUR] and friends, are about to release a first class map-pack!! Our map-pack will resolve the lack of well made SF maps circulating, because it will contain maps by our friends named: Desperado#2, Lord_Heisher, Goldabar and Stu_Man. All maps of these incredible talented mappers will be implemented because we think it would be a shame to put those maps in the memory of history only because since SF Version. 1.75 they're no longer official SF maps. That's why we created this map-pack with full affirmation of all mappers. It's no longer needed to install an older version of SF, because we converted all textures to the new format. Weeks of hard work behind us, we're very proud to announce the final release. The map-pack shall work as a tribute to all the mappers, and it's a big THANK YOU! to the whole community for sticking with the maps and their makers. Without the community, none of them would be as popular as they are today. The mappack will contain 25 Maps, 7 DeathMatch Maps, 3 Escape Maps and 15 TeamDeathMatch Maps. We are proud that this mappack will have two maps who were not available for SF until now, EasternRain by Lord_Heisher and SaltAir_Night by Desperado#2 will be in the mappack! This mappack is not an official mappack from Optimizer, it's a fan project!! The following Maps will be in the Mappack:

Goldabar:
SFTDM-GreySkies
SFTDM-Sanctuary
SFTDM-Lethal Concoction
SFTDM-Urban Sprawl

Lord Heisher:
SFES-Arabian Nights
SFTDM-EasternRain [NEW!]

Stu_man:
SFDM-MiddleEast
SFDM-TrainDepot
SFDM-TwinWH
SFDM-Silo
SFDM-GrudgeMatch

Desperado#2:
SFDM-AOD
SFTDM-SaltAir Day
SFTDM-SaltAir Night [NEW!]
SFTDM-Midnight Fox
SFTDM-Angelfire
SFTDM-ColdSteel
SFTDM-Permafrost
SFTDM-SunSet
SFTDM-AmbassadorsLuck
SFTDM-EagleSpire
SFTDM-UrbanSprawl
SFTDM-EagleSpire
SFES-PermaFrost
SFES-UrbanCat

/BLuENiNE

News Archive Index

2001
Nov Dec
2002
Jan Feb Marts April May June July August Sep Oct Nov